ππ½START HERE: What's AR/MR/XR?
π₯10 Usability Heuristics for VR
π The principles of good UX for Augmented Reality by Tyler Wilson
π VR / AR Fundamentals β Prologue
πVR / AR Fundamentals β 3) Other Senses (Touch, Smell, Taste, Mind
π¬ Google's VR Design Process
Rethink Reality by Don Allen III
Video Overview of different headsets
Guide to Design for Vision Pro
Articles
π 18 principles to keep in mind when designing for Appleβs Vision Pro
π Apple Vision Pro Spatial Design 101 β A Beginnerβs Guide (Part 1)
ποΈ Designing User Interfaces for Apple Vision Pro: A Beginnerβs Guide
π©βπ» How To Design for Apple Vision Pro?
π 7 best practices Apple recommends when designing for VisionOS
π Apple Vision Pro: Design Principles And Guidelines
ποΈ Design considerations for vision and motion
π Design for Apple Vision Pro - Beginner's Guide 2023
π² Design for spatial user interfaces
π Design Principles & Issues for Gaze and Pinch Interaction
π οΈ ABNUX Guide to Spatial Design for visionOS
Figma Files (free):
πΌοΈ Vision Pro UI Kit (Work in Progress) 1.0.4
π± Apple Design Resources - visionOS
π₯οΈ Apple Vision Pro UI Kit (Unofficial) | Figma Community
π¨ Apple Vision Pro - App Icons Guideline
π₯ XR Prototyping
π₯π₯π₯UI Unity Tutorial
Blender Tutorials (list of links here!)
π A-Frame School - Web Framework for building 3d/AR/VR experiences
𧨠Spark AR Tut (by Meta)
πΒ SPARK AR MASTERCLASS by Eddy Adams!
π Reality Composer Tutorial
β€οΈAdobe Aero Tutorial
π Unity Course
π₯ [NEW] VR Artist [Quest Path]
β‘οΈCreate your first project here [Unity]
π₯π₯AR/VR FIGMA PLUGIN
π₯3D for Designers
π₯Complete Blender Creator [Udemy]
π₯Circuit Stream
π₯Xterra